What few quest-giving NPCs there are in the first couple of areas do look nice at first, but after a while you'll realise they lack all but the most basic animations. The world map itself is huge but there are large expanses of emptiness in there - areas devoted to the farming of cut and paste monsters that roam across featureless fields or gather in monotonous mine shafts. At the same time though, the details in those visuals are also incredibly basic, which is no doubt a sacrifice that has been made in order to make crossplay between PSVR and Quest headsets possible. The visuals for instance are nice and colourful with big, chunky enemies and this gives Zenith a lovely, bright, anime-come-to-life vibe. While the game itself does boast a lot of features and one of the largest open world maps in a VR game, the majority of those features do seem to be very bare bones indeed and to me it made that massive world feel rather bland. Zenith: The Last City launched into Early Access last week and impressively, it supports crossplay and cross progression across all VR platforms including PSVR and Quest. In it, you'll get a taste of some of the early missions, a lot of the melee combat and also maybe a little bit of romance too. You can watch me bumble my way through the first few hours of this epic online quest-em-up in the video below. Nevertheless, this incredibly ambitious VR exclusive from indie developers Ramen VR has been creating quite a buzz over the last week or so, so I decided to see what all the fuss was about for this week's VR Corner. I've put about as many hours into MMORPGs as I have fingers on both hands, so perhaps I'm not the best person to pass judgement on Zenith: The Last City.
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